My name is Andrei Cristea and I am a character artist based in Iceland, primarily focused on the games industry.
I have 23 years of experience in computer graphics, working in a variety of fields related to it. I have worked as Lead Character Artist at CCP Games for 12 years, and prior to that as a freelancer for 11 years, contributing on a variety of projects including video games, cinematics, commercials, advertising, publishing, TV animations, architectural visualization, product design and concepting.
My journey started in the 80s when I was learning Basic on Z80 clones. Later on I went to study computer science, and I was active in the Demoscene in the 90’s before joining the industry as a professional. I have a strong background as a Character Artist, a foundation in Python, MEL and MAXScript and worked with game engines such as Trinity, Unreal Engine, and Godot.